Game Jam 2024: Day 7, June 25th
I wanted the run cycle to be cartoony and quick, like the jump animation, so I kept it to two simple frames, with just legs and mouth moving:
If you've played the game before reading this, the Meter Maid is only a still image in the game. I'm happy that much made it in, but more importantly this is a lesson in communication and scope.
Adding an enemy into the game would have been outside of Nerd Waffle's coding abilities at the time, and I did know that, but I didn't think about it, at least not very hard. I do tend to get carried away at times.
In addition, I drew a bunch of little decorations to spice up the level design:
I very much enjoy making details like these. They make the game feel so much more alive.
We met again on this day confirm the scope as well as to outline a new roadmap. It's very important to have these meetings, as the game always has the potential to take on a life of its own.
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