Game Jam 2024: Day 1, June 19th

 First day. The game theme drops. The first move: figure out what the heck we're actually doing. Would our ideas fit? Do we modify them or start from scratch?

The Theme: One Inventory Slot

Interesting...

We talk about it and decide to significantly alter our treasure hunter idea, switching to a platformer rather than a combat focused experience. 

I come up with a cartoony treasure hunting idea and Cory likes it, noting that many of the details I thought up wouldn't make into the game by the deadline. I understand and accept this fact. It's better to have a few too many ideas than none at all. Things will always be cut out anyway. I record my idea as quickly as I can so it won't be forgotten.

After nailing that down I start my next task as soon as possible: concept art. 




I wasn't quite sure how one does concept art for a pixel art game, other than creating very simple designs that would hopefully transfer smoothly to the very reductive style.

I used Adobe Illustrator and I didn't shy away from curves in the silhouettes, but I relied on rectangles for the details so that I'd be sure they'd transfer.

A good start. I'm feeling good about this!


Comments

Popular posts from this blog

Game Jam 2024: Day 7, June 25th

Game Jam 2024: Day 6, June 24th

Game Jam 2024: Day 10-14, THE HOME STRETCH