Game Jam 2024: Day 2, June 20th
The idea had taken on a life of it's own, as ideas often do, and after a short meeting the treasure hunting aspect had been replaced for a singular goal (common in platformers), and the setting changed to a city in shambles with some quirky twists.
Goblin meter maids, missing wallets, and unpaid parking tickets all appealed to the unique sense of humor that Cory and I have in common. I'm happy to say that this idea tickled our imaginations enough to give us an abundance of details, set pieces, and characters that we could continue to add to the game for the foreseeable future.
But that's something better shown than explained here.
Next I got to work on the art.
I've dabbled in pixel art over the years, but I've done very little animating in the style, and when I did it was only drawing sprites side-by-side on a page, always having to find other ways the test the animation in other programs. This was not very efficient, and a little annoying, as I'm sure one can imagine.
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