Game Jam 2024: Day 8, June 26th

This day was busy. There was some sort of problem with the decorations. Apparently the needed to match the dimensions of the other tiles, or at least be square. That was a pretty easy fix. I also created an I-beam tile set, something that Nerd Waffle had been requesting for a couple of days at this point:





These were pretty simple, but satisfying to make. I also think they add a lot top the urban setting.

Hanging spikes were also requested, although I don't think these made it in:

Life/Health indicators are kinda fun, even if they didn't make it into the current version:








Figuring out how to represent health is always an interesting little problem to solve (I know my solutions aren't terribly original). I find it offers a lot of opportunities to add fun little details.

I also started making the cover image for the game. I'm quite proud of it.


It changed a bit in the process of the game's further development. For whatever reason I messed up the dimensions slightly. I tried to make them to the recommended pixel quantities, and I suspect it was in the process of downscaling the canvas that I messed, most likely with sloppy math (oops).

The goblin also was taken out since he wasn't in the game at that point, and then he was put back in when we added him at the end of the level.

We had another meeting to further discuss the game jam's requirements, and discuss tweaks.

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